I’ve felt that sense of a particular development style. I’ve been spending a bit of time on the PC in the last few years. The mobile market has been pushed so far now that it really feels like it’s converging, finally, with console. That was probably in 2012, maybe? Around that time. When I first heard of that, it seemed very foreign to me. That took me several years, coming to grips with that concept alone. It was a process of changing my mind from working on something for a year or two at a time and shipping it off in a box, transitioning to the concept of making a product and then supporting it for a number of years as a service. When mobile was first launched, it was almost unrecognizable compared to what it is today. It was always very scary, because it was such a different market. Over those years I had discussed potentially moving into mobile. Most of my peers, a lot of former bosses and colleagues, went on from EA to start Zynga, or to work at Zynga and start their own companies. GamesBeat: After such a long career in more traditional console gaming, why make this transition to mobile?Ĭhris Tremmel: Since mobile first started, it’s been a market that’s been really interesting to me. We had a chance to talk with Tremmel about his move to the mobile industry, why Jam City is a good fit for him, and if Boogerman will make a comeback.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |